The Heroes
Karma & Jonar
Two children from two families that refuse to cooperate — and the only ones willing to cross that line.
Karma carries a bow, finds the way through where there is no way, and knows the plants of Glimeria. Jonar carries a sword, understands animals, and has strength to spare.
Bow · Traversal · Plants
Sword · Animals · Strength


The Threat
The Stone Dragon
The Stone Dragon wants to take over the entire world, and to help him, he has gravel gnomes, rock trolls, and boulders.
The rock trolls are made of stone and boulders. They are big and slow but extremely strong and evil. A boulder is an enormous stone creature made up of large boulders and is about the size of three rock trolls. It is a leader figure that controls the gravel gnomes and rock trolls.
The Stone Dragon
A Boulder
Rock Troll
Gravel Gnomes
Companion
Gala
Jonar’s kint and best friend. Kints are a bit like a mix between a cat and a fox — a popular pet in Glimeria. Gala has been Jonar’s since he was little.
Gala’s fur collar changes colour depending on the emotional state.

Companion
Rory
The daskus is a mythical creature. Larger than a bear and with sharp fangs, it looks deadly — and if it feels threatened, it can be.
However, the daskus mainly feeds on fruit and leaves, and is a loyal and faithful friend. It is said to have magical powers, similar to a unicorn.


The Chronicler
Zelda Falköga
Zelda Falköga is an adventurer and explorer specializing in mysterious and uncharted places.
She is one of the very few people who have ever been to the land of Glimeria — and who has heard about the land’s fate with her own ears.


Book One
The Rock Trolls
For a thousand years, Glimeria has been an enchantingly beautiful land. But ever since the Stone Dragon landed in the mountains, the sky has darkened. More and more often, the dragon’s rock trolls come to the country’s farms to steal magical stardust, which they take to the dragon.
The two brave children, Karma and Jonar, suddenly find themselves in the middle of the adventure. Since their families refuse to cooperate, they have to come up with a plan together to outsmart the dragon’s rock trolls.




Book Two
The Escape
After defeating the evil rock trolls, Karma and Jonar have become the best of friends. They meet in secret, and everything seems to be getting better in the land of Glimeria.
Until one day, when Karma’s little sister Hedda is captured by a group of foolish but mean gravel gnomes. Karma and Jonar must risk their own freedom to try to rescue her. Will they succeed?



The Escape
Illustrations from book two






Book Four
The Nagda Mountains
The journey to the wizard Xerxes is long and tough through the ice-covered mountain landscape, but Karma and Jonar refuse to give up. The daskus Rory has joined the mission, and together they keep hope alive of defeating the evil Stone Dragon.
But a quarrel splits the two friends, and they are forced to go separate ways. How will they manage on their own? Will they ever be friends again?



The Nagda Mountains
Illustrations from book four






Book Seven
Under the Surface
After a tough journey on the sea, Karma and Jonar have found shelter with the pirate Njord in the water city of Noatun. In the middle of a meal of seaweed soup, the walls and floor start to shake — and in the next second, the building sinks into the sea, transformed into a submarine.
Suddenly the two friends are in a magical underwater world, hunting the lost spellbook. But trouble lurks around every coral reef, and there is sinister magic even beneath the surface.



Under the Surface
Illustrations from book seven






Book Eight
The Ordos Monster
The first steps are stumbling and unsteady in the scorching hot sand. Karma and Jonar leave the safety of the submarine to explore the desert on Ordos Island, where they hope to find the lost spellbook. But after heatstroke and belligerent crab-snakes, the friends almost give up.
Then they see an oasis in the distance — water, and lovely shade. But the oasis behaves more and more strangely as time goes on. How will they know what is real and what is not?



The Ordos Monster
Illustrations from book eight






Book Ten
Stinga’s Revenge
After freeing the powerful wizard Myrrus from his enchantment, Karma and Jonar are ready for their final mission: to confront Stinga. The evil sea spirit has stolen stardust from the sky and plans to create several new stone dragons — and the two children are the only ones who can stop her.
Together with Myrrus they travel to the lonely island of Inferno, where Stinga waits in her underwater cave. How far are Karma and Jonar willing to go to save Glimeria?



Stinga’s Revenge
Illustrations from book ten






From the Studio
Character Design
The cast of Glimeria, drawn for the books and rebuilt for the game — heroes, companions, and the creatures that share their world.







Two heroes. Two strengths.
One way forward.
Different strengths, one adventure — a co-op action adventure set in the world of the bestselling books.
Glimeria Studios